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aura:renderIf
Only consider using aura:renderIf if you expect to show the components for both the true and false states, and it would require a server round trip to instantiate the components that aren't initially rendered. Otherwise, use aura:if to render content if a provided expression evaluates to true.
| Attribute Name | Type | Description |
|---|---|---|
| else | Component[] | The markup to render when isTrue evaluates to false. Set this attribute using the aura:set tag. |
| isTrue | String | Required. An expression that determines whether the content is displayed. If it evaluates to true, the content is displayed. |
Passing in an Expression
Use aura:renderIf if you are passing an expression into a component to be evaluated. For example, you have a container component that references a component, which has a aura:renderIf tag.
container.cmp
1swfobject.registerObject("clippy.codeblock-0", "9");<aura:attribute name="native" type="Boolean" default="true"/>
2<auradocs:myCmp value="0.5" native={!v.native || v.native}"/>
3<ui:button label="Toggle" press="{!c.toggleMe}"/>myCmp.cmp
1swfobject.registerObject("clippy.codeblock-1", "9");<aura:attribute name="native" type="Boolean" default="true"/>
2<aura:attribute name="value" type="Decimal"/>
3
4<aura:renderIf isTrue="{!v.native}">
5 <meter value="{!v.value}">{!(v.value * 100) + '%'}</meter>
6 <aura:set attribute="else">
7 <!--your meter here-->
8 </aura:set>
9</aura:renderIf>The container component has a button which toggles the native attribute value.
containerController.js
1swfobject.registerObject("clippy.codeblock-2", "9");({
2 toggleMe: function(cmp) {
3 cmp.set('v.native', !cmp.get('v.native'));
4 }
5})When the button is pressed, the expression native={!v.native || v.native}" is passed into the aura:renderIf tag and reevaluated correctly.