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aura:renderIf
Only consider using aura:renderIf if you expect to show the components for both the true and false states, and it would require a server round trip to instantiate the components that aren't initially rendered. Otherwise, use aura:if as it only creates and renders the markup in its body or the else attribute.
| Attribute Name | Type | Description |
|---|---|---|
| else | Component[] | The markup to render when isTrue evaluates to false. Set this attribute using the aura:set tag. |
| isTrue | String | Required. An expression that determines whether the content is displayed. If it evaluates to true, the content is displayed. |
Example
This snippet of markup uses the <aura:renderIf> tag to conditionally display an edit button.
1swfobject.registerObject("clippy.example_markup", "9");
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17<aura:attribute name="edit" type="Boolean" default="true">
18<aura:renderIf isTrue="{!v.edit}">
19 <ui:button label="Edit"/>
20 <aura:set attribute="else">
21 You can’t edit this.
22 <!-- Imagine some components here that need to be created on the server -->
23 </aura:set>
24</aura:renderIf>If the edit attribute is set to true, a ui:button displays. Otherwise, the text in the else attribute displays.
We recommend using aura:if instead if the else attribute is rarely displayed or if it doesn’t include components that need to be created on the server.